![anno 1800 optimal layout anno 1800 optimal layout](https://i.pinimg.com/originals/3f/4a/56/3f4a56530104eaa64a1fffe99f68bf0b.png)
Only keeping the mutations that create an improvement will eventually converge to a solution that is close to the best possible solution. Randomly applying mutations to an initial distribution of skyscraper levels will increase or decrease the total population of the layout. Layouts within each population tier are in alphabetical order. Figure 4 Evolution of minimum, maximum and mean population, and computing time (s) as a function of the number of houses in the layout to optimize nbriter60, nbrtry100. Production layouts are sorted based on the regions which they can be built in. > optimal amount of houses/tile overall (maximize space usage). The layout used is the same as the previous one where rows of 5 or blocks of 10 were added or discarded. The most recent entry Anno 1800 was released on April 16th, 2019. If someone with more math knowledge than me can prove there is no analytical solution, that would be great.Ī solution based around trying all possible solutions has been tried but this is infeasible for large amounts of buildings. A subreddit dedicated to the video game series Anno. Mit unseren Bautipps für Anno 1800 baut ihr eure Stadt so optimal und platzsparend wie möglich - nie wieder Platzprobleme Wir. if a skyscraper is surrounded by buildings of lower height, this will increase its panorama and total population, being surrounded by higher buildings will decrease its panorama and total population.Ī mixture of higher and lower level skyscrapers creates the highest benefits, finding the best layout is however very difficult. Anno 1800: Die besten Layouts für Gebäude und Produktionsketten. The cornerstone of our layout is the 10x10 city block. Skyscrapers in Anno 1800 benefit from Panorame, i.e. This means we want maximum LVL 5, which would be 100.
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This layout optimizer works by taking in a predefined layout and then finds the (near) optimal way to upgrade skyscrapers to different levels in order to maximize population by randomly upgrading and downgrading some skyscrapers, discarding worse and keeping better configurations. The gain of panorama is lvl independant, so a LVL 3 Intense Skyscraper will get the same amount of additional population as a LVL 5 Intense one, just the base is different, but a LVL 3 tower will need +2 to reach intense while a LVL 5 tower needs +0.